![]() ![]() Later in the level, I encountered a non-biological enemy: a patrolling robot guard whose vision cone I had to avoid for some light stealth action. Movement isn't quite as awkward as it is in the early Resident Evil games, but it's well on the survival horror side of the shooter movement spectrum: clomping, stomping, and light jogging. ![]() I died over and over in one room where I struggled to dodge one enemy's acid-spit while fighting off the others. Managing two or more can be rough, though. Taking out one enemy is no problem: Just swing your baton until you're prompted to shoot, and if they aren't dead after that, swing some more. I survived with the help of the telekineses ability, which I used to huck enemies out of range when I was losing control. I got a hint of the spectacle to come when I emerged into a glass-domed greenhouse and saw Jupiter looming over the horizon.įighting on the inside, you can avoid damage by dodging left or right or blocking, but I never got the hang of it (the videos in the article are not me playing, I'm sad to say). The mutants should be easy to hit at a distance with mouse control (my demo was on a PlayStation 5, so I had to use a controller), but that possibly console-centric design also serves as a clue to conserve ammo. ![]() Whack a mutant with it a few times and you can snap to them with your pistol to take a sure shot. Your best friend is not a ranged weapon like Dead Space's plasma cutter, but an electrified baton. ![]() The Callisto Protocol is even tougher and grislier than Dead Space, which is already pretty tough and grisly. ![]()
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